2 tablespoons
Warmth
Our games can be sad or a little spooky, but they always leave you feeling warm when the credits roll.
Independent game studio · Indonesia
Moonbrew is a small studio making warm games with small stories, living worlds, and mechanics you want to sink into. We take our time with every batch, like tea steeped under the moon.
Our next batch is on the stove. Check back soon.
What we brew
Every Moonbrew game starts from the same three ingredients. The amounts change from batch to batch.
2 tablespoons
Our games can be sad or a little spooky, but they always leave you feeling warm when the credits roll.
A pinch
Paper boats that sail the night sky, shops that only open at full moon. We like premises that make you lean in closer.
A double helping
We would rather ship late than ship half-brewed. Every game gets the time it needs to be ready.
Process
Every game moves through four phases of the moon. We don't move on until the current phase feels right.
New Moon
It starts with a feeling we want to share. We write it on a single page, then let it sit for a week. If it still excites us, we keep going.
About 2 weeks
Crescent
The roughest playable version, with grey boxes and placeholder sounds. If it isn't fun like this, pretty art won't save it.
1–2 months
Half Moon
World, story, and music brew together. Regular playtests with players shape where the game goes next.
1–3 years
Full Moon
The game reaches players. After launch we keep tending it with fixes, updates, and the occasional small surprise.
Then we keep tending it
Studio
Moonbrew started with a group of friends who stayed up too late talking about games.
We work from Indonesia and make games for players anywhere. We keep the team small and the batches careful, so each game gets our full attention.